UNICEF/ARM WASHband
The Brief:
A submission to Unicef and ARM design challenge to encourage regular hand-washing and transfer of good hygiene practice. Use of gameification techniques to affect behavior change with specific algorithms to detect and measure hand wash movements.
Approach:
Design thinking methodology to define the problem, ideate potential concepts, select best idea, expand the concept details, prototype, and refine/test ideas
Concept:
A wrist worn device to encourage regular hand-washing and transfer of good hygiene practice. Use of gameification techniques to affect behavior change
click WASHmon for more information or view the concept on the UNICEF website catalogue: wearablesforgood.com/catalogue
ROLE: LEAD UX/IX DESIGNER
DESIGN PHASES: DISCOVER + DEFINE
RELEASED: MAY 2015
CLIENT: UNICEF/ARM
PLATFORM: ANDROID
DESIGN TOOLS: SKETCH + OMNIGRAFFLE
PROTOTYPING: INVISION, PIXATE
VISUAL DESIGN: ADOBE PHOTOSHOP
<
>
–