WEARABLES FOR GOOD

CONCEPT DESIGN

UNICEF/ARM WASHband

The Brief:

A submission to Unicef and ARM design challenge to encourage regular hand-washing and transfer of good hygiene practice. Use of gameification techniques to affect behavior change with specific algorithms to detect and measure hand wash movements.

Approach:

Design thinking methodology to define the problem, ideate potential concepts, select best idea, expand the concept details, prototype, and refine/test ideas

Concept:

A wrist worn device to encourage regular hand-washing and transfer of good hygiene practice. Use of gameification techniques to affect behavior change

click WASHmon for more information or view the concept on the UNICEF website catalogue: wearablesforgood.com/catalogue

ROLE: LEAD UX/IX DESIGNER

DESIGN PHASES: DISCOVER + DEFINE

RELEASED: MAY 2015

CLIENT: UNICEF/ARM

PLATFORM: ANDROID

DESIGN TOOLS: SKETCH + OMNIGRAFFLE

PROTOTYPING: INVISION, PIXATE

VISUAL DESIGN: ADOBE PHOTOSHOP

 

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