User eXperience Design

This discipline seeks to understand what goes through the minds of users as they interact with products, web sites, apps and services with the intent of influencing their perceptions and behaviour to produce cohesive, predictable, and desirable effects, meeting the user’s own goals and measures of success and enjoyment, as well as the objectives of the designer. The term was first coined by Don Norman, in his own words: “I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person’s experience with the system including industrial design, graphics, the interface, the physical interaction, and the manual."

Why?

User experience (UX) is how a person feels when interfacing with a system. The system could be a website, web/mobile application, video game, digital media, or a physical product and, in modern contexts, is generally denoted by some form of human-computer interaction (HCI). Application of UX Design results in a better product/service/experience and can reduce and simplify the product development process. Successful UXD can drive more sales, higher adoption rates, and increased productivity.


 

 

 

 

What?

The following describe key activities of a User eXperience Design process:

UXstrategy/objectives
Understanding the business levers and connecting UX design decisions to those levers to drive business success. Taking an holistic appraoch to the design, including all aspects and touch-points the design will have an impact on.
User Flows/Scenarios

User flows are created to depict the primary tasks users will perform and the main pathways they will take through a website, application, service, product, or digital media.
Information architecture (IA)

Organising content, flow, and headings of a design using affinity mapping/diagrams, based on clear principles derived through evidence gathering.
Interaction design
Designing interactive digital products, environments and user-facing parts of a system, service, product or game to help a user effectively and efficiently perform a task.
Functional specification

UX documentation to capture the strategy/objectives, describe the flow, IA, and interactions using annotated wireframes, and style guides, sufficient to enable visual designers to create composites, and developers to write code.